Monday, May 25, 2009

Introduction of Premium Subscriptions

Next week premium subscriptions will be introduced, which will offer ads free content and increased storage possibilities, since many of you have requested for ads free content and were willing to support us through donations and paid subscriptions.

The following two accounts will be introduced; the standard account, which offers 8 weeks of storage and the unlimited account. The free account offers 4 weeks of storage.

The standard subscription starts from 3.33 euro per month and the unlimited subscription starts from 6.67 euro per month.

Paypal will be used for the handling of the payments and credit cards will be accepted.

Monday, May 4, 2009

Howto: evaluate healing

Evaluation of what went wrong is one of the important things to do while learning an encounter, but as a healer, it's really hard to see what went wrong just by keeping your eyes open during a try; as a tree, I'm busy enough trying to keep everyone alive already - that's when World of Logs come to the rescue. I'll give a little bit of background info and detail the steps I took to come to the conclusion.

After 15 tries on Mimiron yesterday, I took some time to look at the numbers and try to find out what's killing the raid. The new death cause overview page is handy, but it only shows the immediate cause of death, which is unrelated to our real problem.

The trouble is in phase 2, where Mimiron goes into random attack mode and kills a few players each try. To find out more, I picked a try, selected the relevant part, right click, set page to selection: damage taken during P2. Hovering over a few players confirmed my worse fear - we've standing in the wrong place.

If you take a look at VX-002's damage done details, you can see that he did most of his damage with Heat Wave. We've spread around as much as we can do minimize the damage from Rapid Burst, but that made it impossible to heal with Chain Heals, CoH and Wild Growth - d'oh! Searching around on the internet confirmed that staying close to the middle makes P2 much, much easier. We'll try to spread around on the green circle next time, the yellow one is just too far away.


Lesson learned: always take a look on the details page of the boss to see what hurts the most; optimizing for the wrong spell when the damage is dealt in a 20%/80% ratio is bad for your repair bills. I'll force the raid leader to take a 5 minutes stats break next time something like this happens :P